unique1 Admin

Posts: 105 Join date: 2008-11-15 Location: Australia
 | Subject: Today's changes. Sun Dec 07, 2008 9:15 am | |
| What did I do today?No pictures today, but i've added/fixed a lot of things we were desperately needing.
Here's a short list: * Realism mode added as per my other forum post. (New setting in hostgame screen - cvar: g_realism [0/1/2]). * Fixed vehicle code. Class settings were not being set. This also fixes vehicle speeds based on vehicle class. * Fixed the spawner for panzer to be a light tank. * Added movement speed changes based on animation. * Enhanced pain/death animations. * Added flamethrower pain animations. * Many other misc fixes.
Last edited by unique1 on Sat Dec 20, 2008 4:25 pm; edited 1 time in total |
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tyrlop

Posts: 359 Join date: 2008-08-09 Age: 17 Location: Denmark! the greatest country in the world!
 | Subject: Re: Today's changes. Sun Dec 07, 2008 9:27 am | |
| great news! what do the class settings on tanks mean? you mean like heavy, light and medium? or that you have to be a special class to drive it, i hope the first one. http://rapidshare.com/files/171162631/ef_bodies.shader.htmlive made this shader file! put it in the pk3, the skins will look much better with it   Before  After |
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unique1 Admin

Posts: 105 Join date: 2008-11-15 Location: Australia
 | Subject: Re: Today's changes. Sun Dec 07, 2008 9:51 am | |
| | Quote: | | you mean like heavy, light and medium? |
extactly. current classes are:
VEHICLE_CLASS_LIGHT_TANK, VEHICLE_CLASS_MEDIUM_TANK, VEHICLE_CLASS_HEAVY_TANK, VEHICLE_CLASS_HEAVY_ASSAULT_TANK, VEHICLE_CLASS_APC, VEHICLE_CLASS_JEEP, VEHICLE_CLASS_CAR, VEHICLE_CLASS_SHIP, VEHICLE_CLASS_PLANE, VEHICLE_CLASS_ARTILLERY, VEHICLE_CLASS_FLAMETANK,
current types are:
VEHICLE_TYPE_CHURCHILL, VEHICLE_TYPE_PANZER, VEHICLE_TYPE_KV1, VEHICLE_TYPE_PANZERIV, VEHICLE_TYPE_STUG3, VEHICLE_TYPE_T34, VEHICLE_TYPE_FLAK88, VEHICLE_TYPE_PAK, VEHICLE_TYPE_FLAMETANK, VEHICLE_TYPE_TIGERTANK, VEHICLE_TYPE_AXIS_APC, VEHICLE_TYPE_ALLIED_APC, |
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