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Latest topics
» Listen up men
by aaa3 Today at 10:38 am

» cleaning up the old forum instead of takedown...
by aaa3 Today at 10:33 am

» EGC Clan Servers Listed Here
by EGC_jonny5 Today at 9:19 am

» I need HELP
by EGC_jonny5 Sun Jun 28, 2009 2:47 pm

» Bug fixes and changes for the German version of EF Mod
by wolfshead Sun Jun 28, 2009 10:15 am

» P38 Walther pistol almost finished
by saamuel26 Sun Jun 28, 2009 1:07 am

» we need some action!
by saamuel26 Sun Jun 28, 2009 12:57 am

» I have made some EF poster:D
by saamuel26 Sat Jun 27, 2009 8:11 am

» HUnkmegs problem
by wolfshead Sat Jun 27, 2009 6:47 am

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General East Front Info
Eastern Front Total Conversion for Wolfenstein: Enemy Territory.


East front is realistic a WW2 based first person shooter game based on the battlefields of eastern europe between 1941 and 1945, it is currently under development using the Enemy Territory (Quake 3 based) engine and a team of artists and coders creating 3D content and features.


Current Features:
* New gametypes: Co-Op, Supremacy and Supremacy Campaign.
* Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
* Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
* Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
* Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
* Full music engine with internet radio and personal mp3/ogg ingame playback.
* Ironsight and advanced sniper zoom system and graphics.
* New weapons based on the Eastern Front.
* Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
* Movement speed changes based on animation.
* Enhanced pain/death animations.
* Flamethrower pain animations.
* Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
* Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
* Players can set up heavy weapons on windows and other objects of the correct height.
* Pain and Death sounds.
* Wizz sounds of bullets flying past.
* Shell Shock. Affects player movement and visuals.
* Bloody View (as your health gets lower).
* Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
* Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file.
* Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
* Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
* Many other (currently) undocumented updates.

Bug fixes and changes for the German version of EF Mod
Sun Jun 28, 2009 10:15 am by wolfshead
Update list Deutsche lokalisation

1.1 Eastfront_main.wav changed ef-main/sound/music/

1.2 ingame_main.menu bug fixed (diconnect=disconnect) ef-main/ui/

1.3 Voice chat sound changed

king

Comments: 0
I need HELP
Thu Jun 18, 2009 5:37 am by EGC_jonny5
any one have a link for server host in germany

Comments: 4
Feedback on EastFront Mod
Wed Jun 10, 2009 9:18 am by Kizz
I am impressed with the amount of details on the new weapons, vehicles, the look and feel with pretty realistic and detail looks.

On the other hand, the game plays and feels different to the original ET concept, the most important seems that East Front focus alot on big battles vs the smaller team base battles of ET, and most other mods. This I think is abit too ambitious.

The other thing, I notice is that ET has generated a tremendous amount of custom maps, it is a pity that East Front did not utilize some of the more popular and bigger maps.

With regards to game play, seems the accuracy and damage of the weapon has been toned down alot for some weapons eg. FG40, I was sniping a dumb bot, and hit him like 5 times in the head, and the bot was still running around. The German PTRS 14,5mm also seems buggy.

If you look at some the popular mods, eg. True Combat, it did try to do too much at once and it was a nice and pretty good game playing experience. For East Front, seems like too much going on at once, and some how the player feels like a small part of it with the number of bots/players in the game. ET was good cuz of its objective base, and team base. The aiming mechanism is different, but East Front can be good too, if it helps focus on what was good with ET and than show people a different way to play using iron sights and team tactics.

I hope the dev team takes this as constructive feedback.

Cheers.

Comments: 6
Listen up men
Tue Jun 09, 2009 8:32 pm by Covert
my internet will be back as of either this friday or thursday. i have uved most of my weapons, i have uved the mosin nagant, and the kar98k.

IF jeff doesnt want to release his rig, maybe i can talk alpha into doing simple animations with me on the guns, that way we can atleast have 2 decent guns in the game Very Happy

what i want to as of you guys is:

should i keep the bayonets on, just for looks, or off?


i will send my blueprints and uvs to a skinner ASAP.

but since this mod is going down a weird road, and since ET is dieing, im starting a revival mod.

it will be simply ET, but redone to look better (which is what alot of people complain about, why i do not know) and it will have better animations, better models, and im hoping to have mappers redo the original ET maps, to make it look better and a little different.

a higherpoly ET if u will. but it will have ironsights, good iron sights, none of that falckonET crap. it will have alot of atmospherics, as some of you may know, im involved in many mods, thanks to EF, but find that EF is starting to fade away. ive dedicated alot of time to EF, and wouldnt change it for the world, as i told wothan, ive got to see the rise of EF, i will stay until it releases.


i guess what im saying to the EF crew is GET YOUR ASSES IN GEAR! REST IS FOR THE OLD AND THE DEAD.

i have all the weapons we will need to release on my pc. here is the complete list

Mosin Nagant M91/30 (and PU version)
PPSH 41 lower poly, but still looks good.
PPS 43
DP28 LMG
TT-33
SVT-40

Kar98k (scope too)
MP40
STG44
MG42
Walther (by anthex, some one has it on team, if not i have unskinned model)
Gewehr 43 (k43)


as you can see i've modeled all of these weapons, as well as some Vietnam era guns, and some american ww2 guns.


Im hoping that while i was modeling this, you guys knew Covert wouldnt leave you high and dry like that.


i was hard at work and will return with tastey screenshots, so lube up, cause some gun porn is comming at you.


also, i mentioned the ET revival mod, because iwould like to start a brother mod to EF since ive done modeling.

if you are with EF still, but have finished all assignments, check with wothan and i to see if you've finished, and if its ok, i can see if i can get something for you to do.


tyrlop, pytox, kjell, alphared, unique1, wothan, anthex. please respond guys, wothan has been most active lately lol.


what i want to accomplish is 1 rifle per team, 1 smg per team, 1 pistol per team, 1 mg per team, ATrifle for communists and Panzer for krauts. 1 sniper rifle per team. maybe toss the flamethrower, FG42, sten, knife (sorry for this but it doesnt fit in to the realism fight lol) lose the rifle nades (they are just too uncommon to use and are too much of a bother)

Sov's:
Mosin Nagant M91/30
PPSH-41
DP28
Mosin Nagant M91/30 PU Sniper Rifle
TT-33
RDG Grenade
PTRS AT RIFLE


Germ's:
Kar98k
MP40
MG42
Kar98k Scoped
Walther P38
Potatomasher grenade (steilhandelgrenate) <-(i know its not spelled right)
Panzerfaust

Thats the basic lineup of what we need to have ONLY!


and basically the files are filthy as hell, untidey, straighten that out, get rid of any slot that isnt mentioned, and we will have a more quality mod, i garuntee.

cheers to you all i will be fully with you in a couple of days.

Hoping you guys get your gears in check,,
Covert


P.S. modeling crew, post in the modeler section some SS of your models, i will post mine, and the most accurate model wins, with acceptional poly count, eh?

Comments: 8
Just for you W O T H A N
Tue Jun 09, 2009 6:55 am by EGC_jonny5
Server Name~~|EGC| & EF SLATERMAYHEIM
Server IP 98.150.117.33:27931
Server Ping 22
Server Info warsaw_poland
players (0/64)
version = ET 2.60b
now lets get a game going and get it on splatterlatter

Comments: 4
EF downloads
Mon Jun 01, 2009 8:18 am by EGC_jonny5
http://ef.godsquadgaming.com/

this is still active

Comments: 0
NOW HEAR THIS WE GOT NEW SERVER RUNNING
Wed May 27, 2009 5:34 am by W O T H A N
affraid NOW HEAR THIS WE GOT NEW SERVER RUNNING cheers


77.111.194.218:27015 Twisted Evil BE THERE OR BE lol!

98.150.117.33:27964

Comments: 8
HOOAH LADIES
Sun May 24, 2009 8:53 pm by Covert
well im back, i know i know, covert went mia. anyways i would like to apologize for my absence, internet cut off.

please give me a detailed status report, i got some goodies fer u guys.

tt33
svt
g43
mosin nagant m91/30
dp28
kar98k
maxim
mg42
pps43
lower poly ppsh41

i modeled those, all they need is uv & skin.

please give a status report, i will look into more active staff if too many r inactive

Comments: 3
Temporary? Loss of motivation.
Tue May 19, 2009 9:47 am by unique1
I am sorry, but real life issues have killed my motivation for doing ET work. I am honestly not sure if I will ever get it back, but I will hang around and continue to watch/admin the forums.

I suggest you talk to raedwulf about coming back to do some work on the mod, he still has full access to the code. Masteries is also capable of doing most stuff, so hopefully he is still available.

Again, I am sorry about this, but I just don't have the motivation at the moment.

UniqueOne

Comments: 2
~~|EGC| EastFront USA
Sat Apr 25, 2009 5:35 pm by EGC_jonny5
The new USA official test server is now online thanks to our [EGC] clan friends.

Server Name: ~~|EGC| EastFront USA
Server IP: 98.150.117.33:27964
ET Version: ET 2.60b win-x86

Punkbuster is disabled as it does not like the music system.

New forum categories have also now been created for the [EGC] clan.

Comments: 8
EastFront Full Download - 22/02/2009.
Sat Feb 21, 2009 1:17 pm by unique1
EastFront Complete Download.

This includes the mod and all the patches released after it.

Installation:
1. Download this or this (252mb).
2. Extract the zip contents into your enemy territory folder.
3. Run ET with the following added to your command line (without the quotes): "+set fs_game ef +set com_hunkmegs 192"

NOTE: This version also includes a MyMusic folder in your ef folder. You can copy mp3's or ogg music files there and run the bat file included to listen to your own music ingame instead of listening to internet radio.


Comments: 6
Masteriesīs BT-7 russian light tank finished!
Tue Jan 20, 2009 10:46 am by masteries
Masteriesīs BT-7 russian light tank finished!

2148 triangles
1458 verts
One of our highest detailed vehicle.
Great texture.



I will send the model and his texture to the repository in a few hours; it can be ingame quickly.

Coming soon: Sdkfz 251 (german transport vehicle), stug-3 ausf G (code ready, only lacks model; is a german medium vehicle comparable to our T-34-85, yes germans will have panzer 4 ausf D and stug 3 like medium tanks), IS-2 (russian heavy tank comparable with Tiger). When these models are ready, our mod will have all planned vehicles.

Comments: 14
MP40 - New Ingame Pics
Sat Jan 10, 2009 3:42 pm by Alpha Red
Welcome the New MP40 that is ingame and ready (minus animations).




All credits go to:
Covert - Modeling
Anthex - Texturing
Alpha Red - UV mapping, and compile

Comments: 5
Panzer 2 ingame!
Tue Dec 23, 2008 5:39 pm by masteries
This is the panzer 2, I code this vehicle today.

It uses an automatic 20mm gun instead of a normal cannon, the effect is the same as a PTRS (antitank rifle) shot. 2.5 shots per second.



Tank size comparison:

Tank details:




Comments: 4
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