great but the new textures will change the size of all the faces on the brushes so what before looked like big bricks turn into small bricks. this can be critical for places like windows and such. but i think it can be fixed if you write the correct size in the shader. well, we'll see. looks good so far! i also think that the shaders are one of the most important elements of grafix, i think that they can be improved alot, maybe we can get pumbmap, or improved shadows?